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Computer graphics seemed like the perfect
merger of my computer science and artistic interests. That
assumption has proved true. I've just completed my
Master's thesis in a new automatic photograph-to-
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painterly rendering
technique for the University of Utah.
I am currently employed by PDI/Dreamworks in Redwood City,
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G r a d u a t e G r a p h i c s W o r k |
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Master's Thesis
Expressive Painterly Rendering Through Image Processing
A new painterly rendering approach emphasizing
the need for automatic photograph-to-painterly rendering
techniques to include elements of human expression.
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Click to see more. |
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Ray Tracing Projects
Results of course work for Advanced Computer
Graphics II (Ray Tracing), CS6620, at the University of Utah.
Work displayed in chronological order; illustrates the
implementation of a ray tracer from scratch.
Written for 'Advanced Computer Graphics II',
University of Utah, Spring 2002. |

Click to see projects.
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Implementation of:
An Algorithm for Automatic Painterly Rendering Based on Local
Source Image Approximation
Original paper by Michio Shiraishi and Yasushi
Yamaguchi, Univeristy of Tokyo. Appeared in NPAR 2000.
Completed as part of course work for Advanced Computer Graphics
I (OpenGL), CS6610, at the University of Utah.
Written for 'Advanced Computer Graphics I',
University of Utah, Fall 2001.
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Click to go to implementation commentary. |
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Computer Graphics I (OpenGL) Projects
Here you'll find images and executables from
a few projects from Computer Graphics I at the University of
Utah. Projects were written in C++/OpenGL and were
compiled for Windows 32-bit Operating Systems.
Written for 'Advanced Computer Graphics I',
University of Utah, Fall 2001.
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Click to see projects.
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U n d e r g r a d u a t e H o n o r s T h e s i s |
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Blurring the Line
Algorithms and Aesthetics of Image Filtering
An honors thesis presented to the Department
of Mathematics & Computer Science at Wittenberg University
18 April 2001
Abstract:
The computer has been used as a tool in the manipulation of
digital images for almost forty years. In the past digital image
processing, for the most part, has meant image restoration (or
possibly image enhancement) due to the common degradation of
image quality in the digital conversion. However recently the
computer has been seen by some as an extension of the
photographic darkroom, and in many instances, an entire art
medium in itself. |
This research investigates both the technical and non-technical sides of digital image filtering, illustrating a recent ‘blur’ between the once disjoint lines of computer science and art. Both general purpose and ‘artistic’ algorithms for digital image filters (some of which are unique to this research) are explained and implemented in a computer program in order to easily observe the results.

Click to read. |
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email
at jasonwaltman
dot com |
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(c) 2000-2007 jason waltman |
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