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Wow. Finally a project that took longer
to render the images and build this web page than it did to code.
Now that's my kind of project.
No more "jaggies"! Up until now, all the
images produced by my ray tracer have been created by taking only
one sample per pixel. Since pixels are arranged on a square
grid, this undoubtedly creates stairstep-like artifacts on
diagonals, curves, and areas with subtle detail.
Here, I've zoomed in on my scene from the glass
and mirrors assignment and illustrate the difference between the
original way to render the image (one center of pixel sample per
pixel) and 1, 4, 16, and 64 jittered samples per pixel. Look
closely at subtle detail and diagonal lines.
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